Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study
Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study
Mahlet Misrak Argaw
1
, MSc ;
Nuru Jingili
1
, PhD ;
Solomon Sunday Oyelere
1, 2
, PhD ;
Markus B T Nyström
3
1
Department of Computer Science, Electrical and Space Engineering, Luleå University of Technology, Skellefteå, Sweden
2
Department of Computer Science, University of Exeter, Exeter, United Kingdom
3
Department of Health, Education and Technology Division, Luleå University of Technology, Luleå, Sweden, Luleå, Sweden
Corresponding Author:
-
Solomon Sunday Oyelere, PhD
-
Department of Computer Science
-
Electrical and Space Engineering, Luleå University of Technology
-
Forskargatan 1
-
Skellefteå 93177
-
Sweden
-
Phone:
46 0910585317
-
Email: solomon.oyelere@ltu.se