UX and Human Factors in XR and Spatial Computing
Articles published in 2026 in this theme: 6 (scroll down to load remaining articles)
2026
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Knowledge Performance, User Experience, and Cybersickness With Immersive Virtual Reality for Tai Chi Movement-Encoding in Older Adults: Randomized Comparison Study
JMIR Aging 2026 (Sep 30); 9:e96867
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User Experience Comparison of a Traditional Mannequin-Based and an Augmented Reality Lumbar Puncture Simulator in Geriatric Medicine Training: Questionnaire Study
JMIR XR Spatial Comput 2026 (Sep 21); 3:e98090
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User Acceptance of a Virtual Reality Beer Pong Intervention in Postoperative Rehabilitation: Exploratory Mixed Methods Study
JMIR XR Spatial Comput 2026 (Aug 06); 3:e82704
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Evaluating the Effects of Clinician Prescribing and Implementation Materials on Adoption of Virtual Reality Therapeutics: Randomized Feasibility Pilot Study
JMIR XR Spatial Comput 2026 (Jun 30); 3:e90626
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Augmented Reality–Assisted Training Tool for Mental Health Task-Sharers: Pilot Mixed Methods Usability Study
JMIR XR Spatial Comput 2026 (Jun 25); 3:e80711
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Opportunities and Concerns of Gamified, Extended Reality for Home-Based Motor Rehabilitation for Children With Brain Injury: Qualitative Case Study on Design Elements Related to the Engagement and Fatigue Perspectives
J Med Internet Res 2026 (Jun 02); 28:e84013
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