Published on in Vol 1 (2024)

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/59197, first published .
Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders

Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders

Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders

Authors of this article:

Yesoda Bhargava1 Author Orcid Image ;   Veeky Baths1 Author Orcid Image

Yesoda Bhargava   1 , BTech, MTech, MPH ;   Veeky Baths   1 , BSc, MSc, MBA, PhD

1 Cognitive Neuroscience Lab, Department of Biological Sciences, Birla Institute of Technology and Science, Pilani - K. K. Birla Campus, Goa, India

Corresponding Author:

  • Veeky Baths, BSc, MSc, MBA, PhD
  • Cognitive Neuroscience Lab
  • Department of Biological Sciences
  • Birla Institute of Technology and Science, Pilani - K. K. Birla Campus
  • NH 17B, Bypass, Road, Zuarinagar, Sankval
  • Goa, 403726
  • India
  • Phone: 91 9823764987
  • Email: veeky@goa.bits-pilani.ac.in