Published on in Vol 1 (2024)
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/59197, first published
.
![Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders Experience of Youths and Older People With Virtual Reality Games for Cognitive Assessment: Inductive Thematic Analysis and Insights for Key Stakeholders](https://asset.jmir.pub/assets/99f612a8db55d1dfdf4194558d8b692e.png 480w,https://asset.jmir.pub/assets/99f612a8db55d1dfdf4194558d8b692e.png 960w,https://asset.jmir.pub/assets/99f612a8db55d1dfdf4194558d8b692e.png 1920w,https://asset.jmir.pub/assets/99f612a8db55d1dfdf4194558d8b692e.png 2500w)
There are currently no tweets available for this article within the specified range.